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7:00 pm
March 25, 2010


WiLdWuRmX

central flroida

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posts 8

Post edited 7:09 pm – March 25, 2010 by WiLdWuRmX


I copied this from one of his posts on teh ddo.com site.

WESTSIDE

Level 20 Lawful Neutral Halfling Male

(2 Monk / 12 Rogue / 6 Ranger)

Hit Points: 238

Spell Points: 55

BAB: 16/16/21/2626

Fortitude: 15

Reflex: 25

Will: 13

Starting Feat/Enhancement

Abilities Base Stats Modified Stats

(28 Point) (Level 1) (Level 20)

Strength 12 12

Dexterity 16 26

Constitution 14 14

Intelligence 12 13

Wisdom 14 15

Charisma 8 8

Tomes Used

+1 Tome of Intelligence used at level 15

Starting Feat/Enhancement

Base Skills Modified Skills

Skills (Level 1) (Level 20)

Balance 7 18

Bluff -1 2

Concentration 2 2

Diplomacy -1 -1

Disable Device 5 24

Haggle -1 -1

Heal 2 2

Hide 7 33

Intimidate -1 -1

Jump 5 17

Listen 2 4

Move Silently 7 33

Open Lock 7 31

Perform n/a n/a

Repair 1 1

Search 5 24

Spot 2 2

Swim 1 1

Tumble 7 37

Use Magic Device 3 22

Level 1 (Rogue)

Feat: (Selected) Dodge

Level 2 (Ranger)

Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Rogue)

Feat: (Selected) Weapon Finesse

Level 4 (Ranger)

Level 5 (Monk)

Feat: (Monk Bonus) Mobility

Level 6 (Rogue)

Feat: (Selected) Spring Attack

Level 7 (Ranger)

Level 8 (Rogue)

Level 9 (Ranger)

Feat: (Selected) Toughness

Level 10 (Rogue)

Level 11 (Ranger)

Level 12 (Rogue)

Feat: (Selected) Improved Critical: Piercing Weapons

Level 13 (Ranger)

Level 14 (Rogue)

Level 15 (Rogue)

Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Monk)

Feat: (Monk Bonus) Combat Expertise

Level 17 (Rogue)

Level 18 (Rogue)

Feat: (Rogue Bonus) Cripling Strike

Feat: (Selected) Two Weapon Defense

Level 19 (Rogue)

Level 20 (Rogue)

Enhancement: Rogue Haste Boost I

Enhancement: Rogue Haste Boost II

Enhancement: Rogue Haste Boost III

Enhancement: Rogue Haste Boost IV

Enhancement: Ranger Sprint Boost I

Enhancement: Halfling Dexterity I

Enhancement: Halfling Dexterity II

Enhancement: Halfling Cunning I

Enhancement: Halfling Cunning II

Enhancement: Halfling Cunning III

Enhanccement: Halfling Guile I

Enhancement: Halfling Guile II

Enhancement: Halfling Guile III

Enhancement: Halfling Luck (Will) I

Enhancement: Racial Toughness I

Enhancement: Racial Toughness II

Enhancement: Ranger Favored Damage I

Enhancement: Ranger Favored Damage II

Enhancement: Ranger Favored Defense I

Enhancement: Rogue Faster Sneaking I

Enhancement: Rogue Thief-Acrobat I

Enhancement: Rogue Thief-Acrobat II

Enhancement: Rogue Sneak Attack Accuracy I

Enhancement: Rogue Sneak Attack Accuracy II

Enhancement: Rogue Sneak Attack Accuracy III

Enhancement: Rogue Sneak Attack Training I

Enhancement: Rogue Sneak Attack Training II

Enhancement: Rogue Sneak Attack Training III

Enhancement: Rogue Sneak Attack Training IV

Enhancement: Rogue Balance I

Enhancement: Rogue Balance II

Enhancement: Rogue Tumble I

Enhancement: Rogue Tumble II

Enhancement: Rogue Dexterity I

Enhancement: Rogue Dexterity II

Enhancement: Rogue Dexterity III

Enhancement: Monk Wisdom I

Note that I may have put some points in Balance accidently but am too

lazy to run through the entire thing again to find it. Assume I will be

putting them all into jump instead. Although I probably put a few points

in it at first level for lack of options. I put the absolute minimum of

tomes up but I assuming by 20 the +2 to all the important stuff

shouldn't be too tough.

Edit also what should the two favored enemies be? I have no idea what's

best and just put undead in there just cause.

Edit2 did some more searching on the forums and found a post saying the

best ones are "Undead, Giant, Elemental, Constructs, Evil Outsider "

and that I absolutely need Evil Outsider at endgame. So what is the next

most common enemy/best choice?

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