Post edited 7:09 pm – March 25, 2010 by WiLdWuRmX
I copied this from one of his posts on teh ddo.com site.
WESTSIDE
Level 20 Lawful Neutral Halfling Male
(2 Monk / 12 Rogue / 6 Ranger)
Hit Points: 238
Spell Points: 55
BAB: 16/16/21/2626
Fortitude: 15
Reflex: 25
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 16 26
Constitution 14 14
Intelligence 12 13
Wisdom 14 15
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 18
Bluff -1 2
Concentration 2 2
Diplomacy -1 -1
Disable Device 5 24
Haggle -1 -1
Heal 2 2
Hide 7 33
Intimidate -1 -1
Jump 5 17
Listen 2 4
Move Silently 7 33
Open Lock 7 31
Perform n/a n/a
Repair 1 1
Search 5 24
Spot 2 2
Swim 1 1
Tumble 7 37
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Dodge
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Level 4 (Ranger)
Level 5 (Monk)
Feat: (Monk Bonus) Mobility
Level 6 (Rogue)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Rogue)
Level 9 (Ranger)
Feat: (Selected) Toughness
Level 10 (Rogue)
Level 11 (Ranger)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Ranger)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Feat: (Selected) Two Weapon Defense
Level 19 (Rogue)
Level 20 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhanccement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Will) I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Note that I may have put some points in Balance accidently but am too
lazy to run through the entire thing again to find it. Assume I will be
putting them all into jump instead. Although I probably put a few points
in it at first level for lack of options. I put the absolute minimum of
tomes up but I assuming by 20 the +2 to all the important stuff
shouldn't be too tough.
Edit also what should the two favored enemies be? I have no idea what's
best and just put undead in there just cause.
Edit2 did some more searching on the forums and found a post saying the
best ones are "Undead, Giant, Elemental, Constructs, Evil Outsider "
and that I absolutely need Evil Outsider at endgame. So what is the next
most common enemy/best choice?